![]() When you gain the Ki feature at 2nd level, you get access to the following features. If you spend 1 ki or more as part of your action on your turn, you can then immediately make one unarmed strike as a bonus action. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Ki save DC = 8 + your proficiency bonus + your Wisdom modifier Flurry of Blows The saving throw DC is calculated as follows: Some of your ki features require your target to make a saving throw to resist the feature's effects. You must spend at least 30 minutes of the rest meditating to regain your ki points. ![]() When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You learn more ki features as you gain levels in this class. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. ![]() You can spend these points to fuel various ki features. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. Your access to this energy is represented by a number of ki points. Starting at 2nd level, your training allows you to harness the mystic energy of ki. The weapon must lack these properties: heavy, special, or two-handed.You must be proficient with the weapon.The weapon must be a simple or martial weapon.The chosen weapons must each meet the following criteria: You can choose a number of weapons to be your monk weapons equal to 5 + your Wisdom modifier (minimum of five weapons). You practice your martial arts with specially chosen weapons, which become monk weapons for you. You can use this feature to define your monk weapons, rather than using the definition in Martial Arts. 1st-level monk feature (enhances Martial Arts) For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.Ĭertain monasteries use specialized forms of the monk weapons. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield. Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. ![]() Weapons: simple weapons, shortswords Unarmored Defenseīeginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies. MulticlassingĪbility Score Minimum: Dexterity 13, Wisdom 13 (a) a dungeoneer's pack or (b) an explorer's packĪlternatively, you may start with 5d4 gp to buy your own equipment.(a) a shortsword or (b) any simple weapon. #STUNNING STRIKE 5E PLUS#You start with the following items, plus anything provided by your background. Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth. ![]() Tools: any one type of artisan's tools or any one musical instrument of your choice Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monk level after 1st Proficiencies Hit Points at 1st Level: 8 + your Constitution modifier Ki-Empowered Strikes, Monastic Tradition featureĪbility Score Improvement, Proficiency Versatility Ki, Ki-Fueled Strike, Ki Features, Unarmored MovementĪbility Score Improvement, Proficiency Versatility, Slow Fall Unarmored Defense, Martial Arts, Monk Weapons ![]()
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